Friday, November 30, 2012
Catching Up Big Time. Batman, Saga, etc...
Written by Brian K. Vaughan
Art by Fiona Staples
Lettering by Fonografiks
Published by Image Comics
Review by Lan Pitts
'Rama Rating: 10 out of 10
After a month-and-a-half break, the creative duo of Saga brings it back and not a moment too soon as I was suffering from heavy withdrawals. If you've been missing out, there's no worry as you're brought up to speed in the first couple of pages with the backstory of the war between Alana and Marko's races.
When we left off, we had just been introduced to Marko's parents and needless to say the union between the main characters is more than frowned upon. Despite the alien worlds, the relationships and correlation among the characters is incredibly human. It's only seven issues into the series, and if feels as if I've known these people for years. That is Vaughan's magic at work. Though this issue concentrates on establishing Marko's parents' relationship (if you can call it that) with Alana, it also touches on the subplots of The Will in mourning from The Stalk's death and Prince Robot still trying to capture our heroes. It also adds dramatic tension to the story with Marko's father, Barr, who has a secret revealed at the end of the issue, making if very difficult to have to wait until next month.
While the pissed-off mother-in-law is a slight trope, Klara definitely has her reasons to be angry at her son for marrying someone who is involved with a bloodfeud with her race. Barr comes across as more level-headed, but with his secret revealed to Alana, it's understandable why he would want to make peace. Once again, Fiona Staples delivers compelling art that could tell the story all by itself. Staples puts emotion into her art and that's obvious here.
The use of facial expressions are spot-on and riveting. How she captures all the emotions of the initial encounter between Alana, Barr, and Klara should be commended. She breathes life into these otherwise 2-dimensional characters, and makes them seem so animated and real. Her flair for alien design is in full front and it's plain out ballsy at one point.
Saga is a rare kind of book these days with rich, imaginative worlds and solid character development. The pacing hasn't let up and yet there is still so much left to explore in this universe. Here's hoping there isn't another delay in the near future. My sanity almost depends on it.
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Batman #14
Written by Scott Snyder and James Tynion IV
Art by Greg Capullo, Jonathan Glapion, Jock, Dave Baron, and FCO Plascencia
Lettering by Richard Starkings, Jimmy Betancourt, and Sal Cipriano
Published by DC Comics
Review by Lan Pitts
'Rama Rating: 9 out of 10
This issue is heavy, and primarily shows two things: Scott Snyder's Joker is a force of chaos (if you didn't know already), and things are about to get so much worse. This issue basically acts as a set up for things to come, but we see more of the famed Batman and Joker dynamic, as well as a hint of Joker's plans in action with the back up by Snyder and James Tynion IV.
Snyder has been building up to this moment for the great Joker story of his career, and if this issue is any indication of what is to come, it could be his opus. The issue is non-stop chaos with the Joker having laid out his dominoes and now watching each one fall and crash into another setting up a chain of events that really tries Bruce as a person and hero. We find out Alfred's fate and it's not pretty. Bruce almost goes into shutting down so he can operate solely as Batman to get the job done and his father figure back from the clutches of his arch-nemesis. Joker is the boogeyman of the DC universe and in the hands of Snyder, he's molded into a walking nightmare.
The banter between Joker and Batman is something to behold and Joker seems to be the one that actually "gets" their relationship. There's a nice nod to Dark Knight Returns with Joker greeting Batman as "darling", but it also evokes Joker's Peter Pan analogue from the previous issue. The events of the issue make this a real page-turner and the pacing works great, even if a little verbose at times. The lettering on Joker is great, too, giving him a sort of cackle even when he talks normally.
What can be said about Greg Capullo, Jonathan Glapion, and FCO that hasn't already been said? Here they're just as dynamite and visceral as ever, with great detail going into every panel. Near the end, things get a little too cluttered with Batman and Joker's face off, but nothing that warrants more than a half shrug and you move on to the next page. The close ups of Joker are disturbing as ever. You can see the madness in the eyes and his body language. How Capullo uses Joker's posturing tells the whole story in a few panels: he is a sick, sick puppy. Even if you're a rare example of nerdom and have no previous experience with the Joker and his madness, you get the idea loud and clear.
Team Batman is setting up a DC event here and the first steps always hit the hardest. With Batman #14 there's a sure sign that what lies ahead might be Bruce's hardest and most dangerous fight since he donned the cowl. Joker has never been this complicated, and possibly psychotic. Snyder definitely has something to prove with handling the first Joker story of the new DCU, but if this is where things start, this'll join the ranks of some of the great Bat stories ever written.
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Shadowman #1 (Published by Valiant Comics; Review by Lan Pitts; 'Rama Rating: 5 out of 10): Shadowman was one of the old Valiant's top tier books and has an acclaimed team behind the title, yet it balances a fine line between great visuals and cliched moments that we've seen a dozen times elsewhere. The continuation of Jack Boniface being a legacy character is a nice touch; he's younger, not a jazz musician, but still a bright (no pun intended) young man trying to find himself. Justin Jordan handles the mythos of the character well enough, but it's weighed down by a lot of exposition and a choppy ending. Patrick Zircher and Brian Reber elevate the dialogue with some heavy gore and a great battle scene; definitely the stars of the show. There's enough here for me to take a second look, but it really has to start picking up from here.
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My Little Pony: Friendship Is Magic #1
Written by Katie Cook Art by Andy Price and Heather Breckel
Lettering by Robbie Robbins
Published by IDW
Review by Lan Pitts
'Rama Rating: 9 out of 10
Strange things are ahoof in Ponyville, and your favorite characters from the Hub's My Little Pony: Friendship Is Magic are on the case. The creative team of Katie Cook and Andy Price mesh together perfectly, and the comic adaptation captures all the wonder and fun of the series that doesn't stray too far.
Creator Katie Cook has captured fans' attentions with her webcomic Gronk, as well her famed "mini-paintings" and her unique, cartoonish style. Here though, she takes up the writer's reins for the most part (she does have her own short story at the end of the issue) and nails the world of Esquestria with a fine hammer. Her sense of humor plays well into this world. Not really having any laughing out loud moments, but did make me smile. Each pony has their distinctive voice, and Cook is pitch perfect with each one. The story itself plays like an Invasion of the Body Snatchers homage, and even takes a little continuity from the show (they mention the royal wedding of Shining Armor and Princess Cadance) as an old enemy reemerges.
It's difficult not to hear the ponies' voices from the show as you dive in reading. Cook certainly has a handle of each one's characteristics and nothing sounds off or different from what you'd expect. Near the end, it begins to get a little too wordy and artist Andy Price's pages seem to get cluttered with word balloons. Nothing too horrible, but definitely something to take down a notch further down the road. Speaking of Price, he excels here and compliments Cook's words magnificently.
For what is deemed a comic just for kids, there is a lot of detail into every page. Even the backgrounds look very well put together and if you look carefully, you can see Price and his wife, along with Cook in the midst of Ponyville Square. You have to appreciate the expressions going on here; a true sign of a highly skilled cartoonist. Heather Breckel's colors are impressive to say the least. Each page is just bright and makes the book all that much enjoyable. Price and Breckel's styles work together well here and neither overshadows the other.
The biggest fear adult fans are probably having is whether or not they'll "get" it. Is this geared towards them or the younger audiences? Simply put: both. Much like the nature of the show, it has comic sensibilities for the young and young at heart. Yes, there are mentions to other pop culture staples in here, but doesn't go overboard with them. Cook has made this first issue accessible to all sorts of readers. It's fun, magical, and captures your imagination. While I do think non-fans of the series would be a tad confused on who's who, fans of the show will love this to pieces, and with good reason.
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Courtney Crumrin #7 (Published by Oni Press; Review by Lan Pitts; 'Rama Rating: 8 out of 10): With Courtney and Calperina on the run from the Coven, things are looking pretty dim for them, especially having Courtney's uncle Aloysius' true colors apparently revealed. The tension is definitely building for a head-on collision at some point, but things take an interesting turn here. Ted Naifeh has always had a good eye for design for his creatures, and this issue is a primary example of the things rattling in his brain. Where colorist Warren Wucinich usually brought color and brightness to this series thus far, here, there's nothing really go on. The issue takes place at night and it's understandable to use darker colors, but it just feels overdone here and some character details are lost.
Saturday, September 22, 2012
Batman #0, Peter Cannon: Thunderbolt, Wheel of Time #29, and Damsels #1.
Batman #0
Written by Scott Snyder and James Tynion IV
Art by Greg Capullo, Andy Clarke, Jonathan Glapion and FCO Plascencia
Lettering by Richard Starkings, Jimmy Betancourt and Pat Brosseau
Published by DC Comics
Review by Lan Pitts
'Rama Rating: 9 out of 10
Written by Steve Darnall and Alex Ross
Art by Jonathan Lau and Vinicius Andrade
Lettering by Simon Bowland
Published by Dynamite Entertainment
Review by Lan Pitts
'Rama Rating: 9 out of 10
Written by Chuck Dixon
Art by Francis Nuguit and Nicholas Chapuis
Lettering by Bill Tortolini
Published by Dynamte Entertainment
Review by Lan Pitts
'Rama Rating: 5 out of 10
Written by Leah Moore and John Reppion
Art by Aneke and Ivan Nunes
Lettering by Scott Bowland
Published by Dynamite Entertainment
Review by Lan Pitts
'Rama Rating: 4 out of 10
Friday, August 17, 2012
Saga #5 and Batman #12
Written by Brian K. Vaughan
Art by Fiona Staples
Lettering by Fonografiks
Published by Image Comics
Review by Lan Pitts
'Rama Rating: 9 out of 10
Written by Scott Snyder and James Tynion IV
Art by Becky Cloonan, Andy Clarke, Sandu Florea, and FCO Plascencia
Lettering by Richard Starkings and Jimmy Betancourt
Published by DC
Review by Lan Pitts
'Rama Rating: 8 out of 10
Wednesday, July 11, 2012
Batman #11: Court of the Owls finale.
Written by Scott Snyder and James Tynion IV
Art by Greg Capullo, Jonathan Glapion, Rafael Albuquerque, Dave McCaig and FCO Plascencia
Lettering by Richard Starkings, Jimmy Betancourt, and Dezi Sienty
Published by DC Comics
Review by Lan Pitts
'Rama Rating: 9 out of 10
Sunday, June 17, 2012
Blast from the kind of Past: Saga #2 and 3 and Batman #10

Saga #2
Written by Brian K. Vaughan
Art by Fiona Staples
Lettering by Fonografiks
Published by Image
Review by Lan Pitts
'Rama Rating: 9 out of 10
Last issue, Brian K. Vaughan established a universe that we see rarely in comics these days, rich in culture and political warfare, and filled with characters we instantly grew to love and root for. Here, we have our heroes and their newborn still on the run, and get a bigger scope on this universe as a whole. There's bounty hunters, magic and teenage woodland ghosts that I'm still not exactly quite sure what to think of. Vaughan's ability to seamlessly weave multiple characters into a single cohesive plot is quite the feat. Especially when you consider that these characters are literally worlds apart. I'll hand it to him with some of the dialogue here. We know that Marko and Alana are a couple, but here we seen their interactions and can actually believe it. The secret that Alana tells Marko that aids a spell is priceless, and Marko's devotion to his wife and daughter is obvious and clear.
In just two issues, Vaughan has told a love story, a war story, and a story about survival in a strange world that a lot of writers on the scene today would drag out. Here, nothing is wasted — every bit of dialogue counts for something and adds to the story instead of boggling it down. Again, Fiona Staples shines and brings her art to a whole other stratosphere.
Her talent to just give life to the inhabitants of these worlds is astounding. The design alone for the bounty hunter known as The Stalk is something to behold. The imagery close to the end balances contemporary horror with slices of sci-fi for good measure. While the layouts were still impressive, there were some pages that I thought could have been opened up a bit more, but nothing came across as boring or mundane. Her great use of facial expressions is top-notch and really sell the emotions of the characters involved. The muted palette is perfect for her style. It's laid-back, and makes her linework stand out all that much more. Saga continues to weave it's magic on me and captivate me with far-out world, and monstrous creations.
Honestly, if you haven't picked this up by now, you're more than just missing out—you're denying yourself a book that demonstrates the beauty of what the comic book medium can present to its audience.
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Saga #3
Written by Brian K. Vaughan
Art by Fiona Staples
Lettering by Fonografiks
Published by Image Comics
Review by Lan Pitts
'Rama Rating: 10 out of 10
Three issues in, and Saga continues its trend of being a perfect blend of sci-fi, fantasy, and horror. It has maintained the quality of the last two issues with Brian K. Vaughan spearheading even more world-building and monster-making. With Marko injured, Alan makes a deal with one of the ghosts of the planet and learns something quite interesting about Marko that makes me still love the idea that anything can truly happen here. Vaughan has some of the best dialog so far in this issue.
Since the story still spans other worlds, the interactions between the more minor players builds, and we get an idea on how vast the story truly goes. Prince Robot IV is becoming one of my favorite villains here. Not just because he's just unique-looking by comparison to most comic book villains, but his demeanor is just a combination of menacing and wacky. Also the premise of how some planets' evolutionary process of some species is just so imaginative, you can't help but silently applaud.
The introduction to Izabel, the girl ghost, is a nice touch. Adding a bit of whimsy, and fun to an otherwise serious tone. The threesome of Alana, Marko, and baby Hazel become a foursome as they try to get ingredients to heal Marko. It's during this that a possible revelation about Marko is uncovered and leaves with you an "oh, crap" moment. Fiona Staples' art is a bit quieter here, but the panels still have a solid flow to them. The way she handles simple interactions like Alana and Izabel talking about kids, to the more complex, like Robot beating the holy hell out of a prisoner. It's all done with a certain level of gravitas so you can't keep your eyes off the page.
The more I think about it, the more I applaud her choice in the pallet used here. It's muted at times, but really complements the book as a whole. You still get the richness of the world around the characters, but it's not too distracting and overpowering. Her grasp on facial expressions is top notch which gives these characters actual, you know, character. Perfect example of this is how Izabel is handled.
Saga is one of the books that has supercharged the comic market. In so little time, it's become one of my favorite books of the year, and the only limit is Vaughan's creativity. By the rare chance you aren't reading this, you are missing out on what is simply a must-read.
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Batman #10
Written by Scott Snyder
Art by Greg Capullo, Jonathan Glapion and FCO Plascencia
Lettering by Richard Starkings and Jimmy B
Published by DC Comics
Review by Lan Pitts
'Rama Rating: 9 out of 10
There has been a large amount of speculation leading up to this issue on who is behind the Court of Owls and who will face Batman in one final showdown. The curveball thrown here is a big-time swerve as Scott Snyder pulls the rug out of all of us and catches us off-guard. What he's also done is create a great antithesis for Bruce Wayne and Batman as well that leaves you in anticipation for their last battle.
Yes, we still have one more issue until this new villain and Batman slug it out, so here we have the revelation and Snyder playing up Bats' detective skills. He's really laid the groundwork since Day One on how this will play out, and looking back it's all there. It's not obvious at first, but once it hits you, it'll make sense. Though, the big reveal isn't what's really going on. Between the back-up feature with the Jarvis Pennyworth backstory, and this issue, it all comes together in one nice puzzle.
I think Bruce's monologues are the strongest here because he does taste a bit of defeat in the middle of the issue. It's interesting to see Batman really struggle here trying to get to the bottom of things, and keep coming up short. As I mentioned, Bruce's detective skills are keen enough to where he does figure it out, and we're back to the villain and Batman spelling it out for us. I think the dialogue gets in the way of the action in this last scene, and we're left shaking our fists wanting to see the throwdown right then and there.
So, what about Greg Capullo and Jonathan Glapion that hasn't already been mentioned? There is a lot going on here scene-wise, and both penciler and inker bring their collective A-game and really knock it out of the park. The moody atmosphere that Snyder has envisioned comes to life here as Capullo and Glapion smother the underbelly with graffiti, dirt, and ghosts of the past — it's amazing how seamlessly they can change settings and nail every bit of Gotham seen here so wonderfully. There are some panels, of course, that I thought could have used a stronger delivery, especially with the big reveal. It's not distracting, but when you get an understated revelation when you're anticipating a huge denouement, it leaves you wondering. Still, the artistic treatment of Gotham as not just a city, but an embodiment all its own, is tremendous. Add a fine layer of dank colors to add to the seediness of Gotham by FCO Plascencia, and you've got a great-looking book.
It's been almost a year since the relaunch of DC's publishing line, and Snyder was a good fit to lead the way and give this book a proper direction. Capullo is certainly a breakout star because of it, and the two work great together and have brought us something definitely new to Batman. I love the approach that there are certain things in the Batman mythology that are deemed unchangeable — well, Snyder here may have just laid a game-changer on us all.
Sunday, April 29, 2012
Let's play catch up. Batman #8, and Swamp Thing #7

Swamp Thing #7
Written by Scott Snyder
Art by Yanick Paquette and Nathan Fairburn
Lettering by Travis Lanham
Published by DC Comics
Review by Lan Pitts
'Rama Rating: 9 out of 10
Swamp Thing, you are amazing.
Having essentially been depowered by the Parliament of Trees, and Abigail Arcane captured by the force known as Sethe, Alec Holland has to face some hard choices and will confront even harder challenges that soon lie ahead. Scott Snyder and company are taking the first step into a world we haven't seen since Alan Moore's take on the character, and even elevates it from there.
Right off the bat, we're diving into some deep territory here. Holland is being confronted by the Parliament and trialed on basically being too weak, from there he has to earn the right to be a force of nature again, but his reasons differ from that of the Parliament and makes him all that much more human. Snyder does not shy away from usual style of using heavy narration, especially here to demonstrate the transformation of becoming a swamp thing entails, but it's actually much less from his Batman work in the past and present. Here, it's mainly a conversation between Holland and the Trees about the good of man, and his weakness. It's pretty thought provoking, and really gives you an idea of who Holland/Swamp Thing is as a man, monster, and hero.
Without knowing much Swamp Thing mythos, everything is almost spelled out for you and potential new readers could jump right in. Now seriously, Yanick Paquette is a powerhouse here. Using vines and a quasi-nouveau floral pattern to break up the panel construction is still ingenious and gives you a sense of mysticism and sets it apart from the rest of DC's catalog right now. On top of that, you have a some brilliant, yet horrific, imagery of Swamp Thing's world that really echoes his horror roots. It's gory, but visually striking. Paquette is going near J.H. Williams III Detective Comics territory here. Nathan Fairburn is quickly becoming one of my favorite colorists in the field. His rich pallet saturates Paquette's lines, but still distinguishes itself from the characters and environment and doesn't take away from what Paquette does here, but shines it up to perfection. His use of reds and yellows here are just golden and really makes the greens stand out all the much more.
If you've been wondering about getting into Swamp Thing but not exactly sure where to start, I say at the very least try here. The one flaw here is that it's all set up for the things to come, but you get the gist of what's going on and what's at stake. Snyder hasn't compromised the characters history, but condensed it to make it more tangible for readers unfamiliar with the Swampy universe. --------------------

Batman #8
Written by Scott Snyder and James Tynion IV
Art by Greg Capullo, Jonathan Glapion, Rafael Albuquerque, Nathan Fairburn and FCO Plascencia
Lettering by Richard Starkings and Patrick Brosseau
Published by DC Comics Review by Lan Pitts
'Rama Rating: 10 out of 10
"Get the hell out of my house."
This is how you start a crossover event. Since the relaunch of Batman, he's come to terms with learning about a secret society that is hatching plans for complete domination. They have broken him mentally and left him physically drained. The Court of Owls. Leading up to this moment, Bruce Wayne went after them on their turf, but here, the Court comes a knockin' and Bruce and Alfred defend the manor and cave the best they can. Although they are outnumbered, they aren't unmatched. Starting right off the first few pages, Greg Capullo's panel structure breathes some cinematic air onto the pages. The multitude of shots used to cover Gotham City is beautiful right next to the stern silouette of Bruce standing alone in his parlor. An image I'm sure will be a classic, given time. Another good example of this is Bruce going into the cave and seeing that they are already in there.
Scott Snyder handles Batman as we haven't seen him in a long while: at wit's end and nearly defeated. But quick on his feet and hands, ready to take down the foes invading his home with some pretty good results. Snyder upped his dialog here and we really see Alfred and Bruce working as a team, at times showing the famed butler's more comedic side. There is a distinct difference in how Snyder writes Batman and Bruce Wayne this time around. There are mild echoes of Dick Grayson as Batman as Bruce takes down some attackers. Almost quipping away as he breaks a man's arm.
Of course, the back up having Snyder team up with his American Vampire collaborater, Rafael Albuquerque as well as newcomer James Tynion IV. It's weird to see Dave McCaig's colors layer his work, but Nathan Fairburn does great work here, still implementing a warmer pallet than FCO and it's interanesting to see the two worlds collide like that. Along with all of that, you see that sort of stranglehold the Court has Gotham in. Capullo and Glapion's art is brilliant here. Together, they do some great layouts and double-page spreads. This issue heavy on the action, and the art teams pulls no punches. Capullo's eye for detail is in top form here. The crooks and nannies of the cave and Bruce's furniture are highlighted, but doesn't come across as over bearing. Clapion's inks are consistent, and very sharp. There's a lot of energy going on in almost every page.
The back-up, "The Call", features Albuquerque's usual style of broad strokes, and heavy inks, really go hand in hand with the heaviness of the situation at large. We're treated to his great handle of facial expressions and some more double-page spreads. The last one of these setting the ground work for what's to come with the crossover for Night of the Owls. It's just old-fashioned cool with a modern polish. Bruce fighting off the Court in just his night robe for the majority of the issue, shows you the fortitude this man possess. The Batcave is supposed to be his impentrable fortress, but having the Court overwhelming Bruce, also displays their cunning and strength in numbers. With Snyder multitasking duties on books, you'd think he'd run thin eventually. Batman #8 proves that the best is yet to come.
Thursday, April 14, 2011
Playing catch up
Written by Chris Roberson
Art by Khary Randolph and Mitch Gerads
Lettering by Ed Dukeshire
Published by BOOM! Studios
Review by Lan Pitts
Have you been missing out on this series? The same series that is turning into one of my new favorites? Perfect! This is a great jumping on point for new readers out there. The way how Chris Roberson writes the fish-out-of-water/accidental hero with Benjamin Warner has that classic 60's Marvel feel to it, then again, this does have Stan Lee's name attached so I shouldn't be that surprised by now.
When we left off from the last issue, Benjamin and his shape-shifting bodyguard, Tara fled Earth on the run from the alien collective, the Hive. They now are in the presence of General Cur Talon, a fierce war hero that reminds of Han Solo on steroids. The tension between Tara and Talon is apparent, as the two don't exactly trust one another. The trio soon are engaged in a dogfight and have to land on a nearby planet, where more of the mystery grows thicker.
The thing about Starborn is that it really is unlike anything that BOOM! puts out. I think Roberson's grasp for the more alien, and fantastical concepts are a good fit here. I've compared this to The Last Starfighter before , but here it branches off into almost Star Trek territory with even more alien worlds and characters. Khary Randolph choreographs a terrific dogfight sequence with his kinetic style and interesting use of perspective. Mitch Gerads' colors are not as dynamic as they have been in previous issues, but still does a great job with the space environments and alien textures.
The major complaint I've had of the series is the pacing, but here it really starts gaining momentum. Part of me wishes the narrative wasn't so heavy, but the other part enjoys learning about these far off civilizations as Benjamin learns as well. As I mentioned, this is a perfect jumping on point for new readers as it begins a new arc. There is a small paragraph in the beginning of the book that briefly catches you up. If you're looking for a sci-fi kick in your longbox, look no further than Starborn.
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Axe Cop: Bad Guy Earth #1 (Published by Dark Horse; Review by Lan Pitts): I am still not quite sure what I read here. I just know it was pretty damn fun. Then again, what does one really expect from the imagination of a 6 year old? I've heard ramblings of this comic for a while but never really investigated it on my own. After finding it online and going through the archive all I can say is God bless comics. In a transition from the web to actual mini-series, we get more of the same randomness and weirdness that fans of the series have come to love. We have Axe Cop and Dinosaur Soldier out on a mission to save the Earth from a Bad Guy planet that is about to collide with the planet. Along the way we encounter brainless chickens, gun fights, rocket cars, Good Guy Machines, a professor with a unicorn, and so, so much more. The fact that the artist and letterer are in on the absurdness just heightens the overall experience. There were some pages where I laughed so hard I had to move away from the book for a minute just so I could recompose myself. Malachi Nicolle is, to my knowledge, the youngest comic writer out there and I hope his imagination never gets too old for him. I feel the best way to describe this book is that it just shouldn't be read, but it should be enjoyed. And not just by fans of the series, just by about anybody that can pick up a book and read.
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Zatanna #10
Written by Paul Dini
Art by Cliff Chiang and John Kalisz
Lettering by Pat Brosseau
Cover by Stephane Roux and Karine Boccanfuso
Published by DC Comics
Review by Lan Pitts
Oh, Zatanna, you are a bit too trusting at times.
In the previous issue, a possessed puppet had you tied up while threatening you with a knife. Now you're giving him a tour in your ancient family home in Shadowcrest? Oh my. This will not end in your favor.
Paul Dini continues the story of troubled puppeteer Oscar Hampel, who swore up and down that Zatanna's father, the famed magician Zatara, transformed him into a puppet all because of a misunderstanding. Zatanna is down for finding the truth and reversing the curse, until she finds out a lot more than she bargained for. Hampel's origin from a renegade youth, to a murderous vagabond is unveiled, which has led him to this current predicament. However, what do you get when a vengeful puppet dabbles with a ton of magical artifacts? You get Zatanna getting played for a dummy.
Paul Dini is finally hitting his stride again with this issue. The thing I love about Dini is that when he does an arc he takes his time, and the payoff is worth it. The arc's past two issues were good, but when things come around we finally find the good reason why Zatanna should have her own book; because you certainly won't find a story like this elsewhere in DC. It's enchanting fun, but still with an edge to it.
Truth be told about this issue, while Dini gave a slightly predictable, if still interesting cliffhanger here, Cliff Chiang is this story's show-stealer. The way he handles Zatanna, with a definite style and grace, is just stunning. This isn't Chiang's first time with the character and each time he draws her she becomes more and more dynamic. He gives Zatanna a sort of personality that some artists seem to leave at the wayside while they favor her other physical characteristics. Chiang's imagery seems to fully match the image that Dini has in mind. The page presents no confusion or conflict, but rather a vision from a team working in flawless cohesion. The splash page of John Zatara's private sanctum, as a prime example, simply exudes wonder and charm.
Readers that might have dropped the book in the early going should give this issue a returning try. Readers that have never picked up the book before could find this arc , which began with issue #9, to be a book hitting its stride. You get a sense, not only of who Zatanna is, but also what it was like to grow up in the Zatara household and the magic that this book inhabits.
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Charismagic #1 (Published by Aspen; Review by Lan Pitts): I am a fan of magic shows and the whole shebang. Charismagic is written by Vince Hernandez and illustrated wonderfully by Khary Randolph, who shows off a completely different style here than seen in his Starborn work. It tells the story of an actual magician that may have stumbled onto something bigger than Harry Blackstone magic kit could offer. Nothing is what it appears to be is the strong message this work conveys, and its good cliffhanger will keep you interested for the next issue. As a former magician's assistant myself, I can appreciate a book like this, and I hope you manage to find it and give it a try.
The Stuff of Legend Volume 2: Part 4 (Published by Th3rd World Studios; Review by Lan Pitts): What started off as pretty simple idea has evolved into a world that I hope to pass along to my children. In the final part of "The Jungle" arc, we see an explanation of Max's betrayal, an unexpected return, and the story take a somewhat darker path with a murder that at least I didn't see coming. Mike Raicht and Brian Smith's story has taken a life of its own, becoming something more than I ever imagined it to be. You combine that with illustrations by Charles Paul Wilson III, who keeps setting his own bar higher and higher, you get more than a read, you get an experience. Is it too soon to ask for Volume 3 already?
Monday, January 24, 2011
Streets of Gotham #19 review
Written by Paul Dini
Art by Dustin Nguyen, Derek Fridolfs, and John Kalisz
Lettering by Steve Wands
Published by DC Comics
Review by Lan Pitts
"Remember what Aristotle says, 'a common enemy unites bitter enemies.'" -- Tom Elliot, aka Hush
For the past twenty years, Paul Dini has more than penned great Batman stories; he's added to the overall mythos of the character. His and Dustin Nguyen's Heart of Hush arc from three years ago, remains one of my favorite Bat-stories of the decade. Dini and Nguyen and company may have caught lightning in a jar once again with the ongoing House of Hush arc.
The thing about this particular issue is that there is so much character depth added, that it makes the overall story that much enjoyable and lively. From Hush's past, to his ties with the Wayne's and the rise of his criminal factions, to even a scene that ties Thomas Wayne and John Zatara together, it's more fleshed out than how most comic writers handle Batman and company. Batman just isn't Bruce Wayne, Prince of Gotham. Batman is also about the city he protects and how each denizen has a thread that weaves a bigger web.
Streets of Gotham #19 gives a good deal of insight to the Anthony Marchetti character as Dini establishes more of the character's past and tells the story of a one-time encounter with Gotham's favorite clown, the Joker. Truth be told, this issue is more of a character piece that explores a little-known character and expands what we should know, adding to the criminal underground, and also adds to what we already knew: the Joker is bat-nuts crazy. There is not a single fight scene or action sequence. Just a story of a child that grew up in the crime business in Gotham, but still somebody who Hush considers valuable to align himself with. Batman (Bruce Wayne) doesn't show up until almost at the end, where the Thomas Wayne/Zatara scene comes into play.
This creative team is one of the best working in comics today. Dini never disappoints, and Dustin Nguyen is a workhorse that knows no limits. His use of painted art-deco backgrounds adds that extra bit of beauty that certainly makes it stand out. Derk Fridolfs inks over Nguyen's pencils are superb. I've seen others try to handle Nguyen's style, but none quite capture the angular look that Nguyen brings without looking jagged or too sharp. John Kalisz adds the perfect color pallet that complements both Nguyen and Fridolfs, but that's exactly breaking news, as he's another colorist who is always on top of his game.
With Streets of Gotham coming to a close soon, I'm sure the finale will deliver the proper curtain call that this book has deserved.
Tuesday, November 23, 2010
a few reviews up in here: Zatanna #7 and Streets of Gotham #17

Streets of Gotham #17
Written by Paul Dini, Fabian Nicieza
Art by Dustin Nguyen, Derek Fridolfs, Szymon Kudranski, John Kalisz, and Nick Filardi
Lettering by Steve Wands
Published by DC Comics
"Selina. It's me."
Those three words tell the whole story.
I guess it's no surprise now that Bruce Wayne is back as Batman (or one of them at least) and trying to re-emerge himself in the daily aspects of being Batman. While I enjoyed Batman, Inc, Paul Dini's Batman is the one I favor the most of the past five years or so. He's collected, intelligent, cool, and always makes time for his favorite feline fatale. He just comes across as more human, than the almost quasi-deity I've seen him elsewhere.
The issue is split in half with Bruce having his moment with Selina and Tommy Elliot, aka Hush, on the loose. While Batman (Bruce) is on the case on who is causing people to sleepwalk via tiny insects. The villain, the Bedbug, is seen briefly, but I'm sure will be back. Elliot, who is still being mistaken for Bruce Wayne, gets taken hostage and his kidnapper retells a story about Bruce's father and Leslie Thompkins. There's quite the flashback on a failed assassination where we see an amazing Alfred scene that invokes his days in RAF. Of course, Elliot's kidnappers are dealt with pretty easily and he actually offers them a position to align themselves with him. Bruce has only been back a few days and already the cards are stacking up against him.
The Ragman story, who I always considered DC's answer to Ghost Rider, isn't all that bad. Fabian Nicieza is one of my all-time favorite comic writers because his style adapts to the situation, especially with this haunting dialogue. There's an interesting use of colors here that give it an anime-like look to it. It might turn some people off, but I think it works for the story.
It's no secret that I love the combination of Dini, Nguyen and Fridolfs. They are what made Detective Comics so incredibly good two years ago with the Heart of Hush arc (which I gave my Silver Medal to at our end of the year awards). It just always seems like when this team is good, they are the epitome of what I want in a Batman story. I have to admit, I've been slacking in picking this book up like I should since I've been overwhelmed by Bat-mania v.2.0. It's good to see Bruce back.
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Zatanna #7
Written by Adam Beechen
Art by Chad Hardin, Wayne Faucher, and John Kalisz
Lettering by Pat Brosseau
Cover by Jesus Saliz
Published by DC Comics
"Hollywood. Where the curtain never comes down."
My love for the character aside, I think Zatanna is one of the best ongoing that DC has to offer these days. The simplest reason for that is that it is self-contained. In the world of the market adapting a trade-ready format, this book is pretty easy to pick up, have a coherent idea of what is going on, and enjoy Zee fighting mystical forces. Ta da!
Now, Paul Dini is DC's, and probably the world's, biggest fan of Zatanna. It's no secret he married a stage magician, and just loves writing her, so I'm always a bit skeptical when there is somebody else's name in the writer credits. Though to Adam Beechen's credit, I've seen his name pop up around a lot more these days, even on a Mystery, Inc episode recently. The scenario is Zatanna is attending magical museum opening where a lot of artifacts from mystics from the DCU will be showcased. Of course, some of the artifacts take a life of their own and Zee is face to face (sort of) with an old rival of her father's. A quick fight with magical fisticuffs and problem resolved, with a little assistance from the spirits of the former bearers of the artifacts, including Zee's father, John Zatara.
The thing that is most notably different from the first few issues of the series is the art team. Stephane Roux and Karl Story made one hell of a team. Roux's sultry version of Zee is one I most harken back to, that and Adam Hughes'. So, not to belittle Chad Hardin here, but something about it hasn't clicked with me. This issue is far better than his previous ones. You can tell his improvements in panel construction and just how Zee moves. She has that grace she was lacking before. I love Faucher's inks. I think him and Hardwin make for a good comic team, but there is still room for improvement. It's not boring by any means. Just the bar was set a bit too high, I suppose. That happens from time to time.
If you're not already picking up Zatanna, I have to ask why not. It's fun storytelling that doesn't require purchasing eight tie-ins and whatnot. While I prefer Dini to Beechen's style, it's still worth a read through if not outright buy.
Monday, June 21, 2010
Random reviews
Written by Ron Marz
Pencils by Nelson Blake II
Inks by Sal Regla
Colors by Dave McCaig
Published by Top Cow
“The Church has been sacrificing my ancestors for a thousand years. If you truly think that’s going to change…you’re more gullible than those people taking Communion down there.” — Patience, the Magdalena
Talk about hating your job, huh?
The Magdalena team (or as I call them in my head: Team Mags) are two for two with the second issue of Top Cow’s newest ongoing series, Magdalena. Ron Marz continues the story of Patience, this generation’s Magdalena, as she is trying to find her place and destiny in a world and Church that she’s at constant odds with. Meanwhile the Son of Satan, no, not that one, is planning another demon summoning since Patience just wiped the floor with the one he had sent earlier.
The plot doesn’t advance that much, but what this issue really showcases is Patience’ relationship with Kristoff and the Cardinal. Kristoff wants her to do what is right and her birthright, while the Cardinal sees her as more of subservient and merely a tool similar to one you could buy at a Home Depot should the one you have breaks. Though, at the end, Patience accepts her mantle but will no longer work for the Church, but rather with them. I’d like to see how long that notion lasts.
Nelson Blake II’s art is good. Great action shots with the demon slaying, great layouts for the more subtle moments, with terrific character design and is on par with Marz’s story. Sal Regla’s ink also add an additional visual layer and topped with Dave McCaig’s exquisite colors just make the whole package that much cooler.
If you don’t know by now, the previous issue started a firestorm of rave reviews and positive nods all around, eventually selling out. Don’t be left out of some good times and pick this book up.
Joker's Asylum: The Riddler -- One Shot
Written by Peter Calloway
Pencils by Andres Guinaldo
Inks by Raul Fernandez
Colors by Tomeu Morey
Letters by Patrick Brosseau
Cover by Ethan Van Sciver
Published by DC Comics
Review by Lan Pitts
"Were you born with the ability to make an entrance at the worst possible time, or is that a skill you've honed?" -- Edward Nygma, the Riddler
Much like first Joker's Asylum series, this continues the idea of Joker as a sort of Cryptkeeper character, and narrates a story featuring one of Batman's rogues gallery. Now, of all the issues in the last Joker's Asylum, I felt the Penguin spotlight by Jason Aaron and Jason Pearson was the strongest. Riddler is one of those guys that I've always felt drawn to (my tattoo on my calf speaks for that), and always seems to be lost in the shuffle. He's been portrayed as a sniveling twerp in such works as Long Halloween, to a mastermind in Hush, to now a private detective that could be walking down the dark path once more. In this one shot, he's definitely striding down a darker road than I've seen him in a long time, if ever.
The issue comes across as a character study for Nygma, especially the notion that he suffers from an extreme case of OCD. He falls in love with an art student and tries his best to win her over. Nygma goes the usual route with trying to woo her from flowers, chocolates, jewelry, etc, however the young woman returns all of the items. So, something clicks in Nygma's mind, basically him trying to solve the riddle of her love. However, when he finally gets her attention and admiration, it's under interesting circumstances, but the twist is...the "riddle" is solved, and Nygma doesn't care anymore.
From there, it starts to fall apart. I've never figured the Riddler as a killer and while Calloway is a great talent, I think he's trying too hard here and thinks it's a bit more cleverer than it actually is. We've known Riddler might have a sort of Tyler Durden situation going on here, and this story eggs that idea even more. I don't know if Nygma would just give up that easily. He's too obsessed for that. Plus, I've always seen him as sort of asexual, since the puzzles of the world, and money would be all he ever wanted.
Character disagreements aside, I think Calloway did a great job here in capturing Nygma's obsession and dialog. The Joker's narration gets distracting at times and in some places, not really needed. Guinaldo's art doesn't blow me away, but is still pretty excellent with a great panel construction and easy story flow. I wanted to like this issue more because I'm a huge Riddler fan, but it just fell flat.
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The Unwritten #14 (Published by Vertigo; Review by Lan Pitts): WWE Hall of Famer and wrestling legend "Rowdy" Roddy Piper has famous catchphrase: "Just when you think you have all the answers, I change the questions." That sums up this issue of my favorite series. The new Tommy Taylor book release is right around the corner, and it's a slow build to what is about to go down. A trap has been set, and it just gets crazier by the moment. We see a little hint of behind the scenes of the forces out to get Taylor and company. Calling it "weird" is an understatement. Mike Carey and Peter Gross continue this series that leaves the reader wanting more, yet never wanting the mystery to end.
Tuesday, June 1, 2010
Review 4-pack

Mystery Society #1
Written by Steve Niles
Art by Fiona Staples
Letters by Robbie Robbins
Edits by Bob Shreck
Cover by Ashley Woods
Published by IDW Publishing
Review by Lan Pitts
"Origin stories are so boring. It's not like we were exposed to explosive radiation or born on another planet...we were just exposed to hidden truths that bound us as a couple and that gave our lives purpose." -- Nick Hammond, aka Nick Mystery
With a title like "Mystery Society", you'd think it would be an assembly of villains of supernatural origin from the Golden Age of comics. Or at the very least, a gang who would fight Hanna Barbara's "Birdman". Well, if you thought either of those, I'm not sorry to disappoint because what the Mystery Society is, is way more imaginative and not at all sinister.
To sum it up, an eccentric couple come into a lot of money and form their own club that hunts out the mysteries of the world and expose them as either fake or fraud. Though in the first issue, we see something went wrong and Nick is tried for his actions which leads into a quasi origin story dealing with a Area 51, a new addition to the Mystery Society, and just some really cool gizmos and action. All of it make for a good read on a book that already had so much buzz and didn't disappoint.
Right off the bat, you'll notice the thrilling, stylish art of Fiona Staples. Her style has changed dramatically since we her work on Wildstorm's Hawkmoor series. Believe me, it's for the better. There's an angular style to it that's not too polished, but not overly rough. There's a dynamic sense to the world she's drawn, from the character design, to the spygear, to her page layouts that do wonders for the flow of the story. Speaking of story, here is Steve Niles simply at his best. Both Nick and his wife, Anastasia have a distinct voice and you get a real sense of who they are as individuals and as husband and wife with their flirting and nonchalant towards the macabre, ie how somebody could steal Edgar Allan Poe's skull.
This mini-series is sadly that, just a mini-series. I hope the creative team has its chance to tell the story they had envisioned because it has unlimited potential to become one of the books to talk about. I'm hearing the first printing has sold out, so hopefully you got your hands on this one. I'm looking forward to what this book can really do.
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Teen Titans #83 (Published by DC Comics; Review by Lan Pitts): I can't wrap my head around how awful this book is. I guess it's because I don't understand how a title that is centered around teen superheroes, with some having been around for almost twenty years or more, yet they seem to have just lost their voice that made them distinct. There doesn't seem to be a direction for the team, especially Superboy, who just comes across a lot more arrogant as usual. It is as if Felicia Henderson watched "The Hills" and decided this is what teens act like and should be. The art is pretty standard, nothing really to write home about or talk about. I have to admit, the saving grace of this book is the co-feature with the Coven (Black Alice, Traci 13, and Zach Zatara) by Rex Ogle and Ted Naifeh (of Oni's Courtney Crumrin). I wonder why the Coven are the co-feature of this particular book since those three don't really have anymore Titan's business going on. I guess it's because that they are all teenagers as well. I'm not sure if Naifeh is holding back or whether he's adapting his style to be a bit more "mainstream", but it's different from anything he's worked on. Rex Ogle has worked on comics for a few years now, but hasn't really made his mark, so hopefully this co-feature will get his name out.
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American Vampire #3
Written by Scott Snyder (co-feature by Stephen King)
Art by Rafael Albuquerque
Colors by Dave McCaig
Letters by Steve Wands
Published by Vertigo
Review by Lan Pitts
"You know, I was gonna burn you alive that wreck, but on second thought...why don't you come out and play!" -- Pearl Jones
Color me entranced by this book. You have to admit that Scott Snyder takes very little time with getting with the action, yet still manages to move along the story. There's no "talking at a table" scene here, you just get to witness newly-made vampire Pearl following her instincts and getting the job done. She still has a hint of humanity in her, but when it comes down to going after her own kind (or at least another species), she doesn't even blink. Snyder has some creative ways on the old vampire on vampire violence and it's extremely entertaining.
With Stephen King handling the Skinner Sweet backstory, and Snyder doing the main story, we see how both Sweet and Pearl handle being so-called creatures of the night. The interesting part here is how Sweet is depicted by both authors. While Snyder has him come across as a malevolent mentor, King has him sort play the bad ass. An amalgam of Wolverine, Batman, and Freddy Krueger. Essentially, somebody who you wouldn't want to cross in a dark alley. I sort of see him as the Vic Mackey of comics: somebody who you wouldn't want to be friends with, but you end up rooting for him anyways.
Rafael Albuquerque and Dave McCaig are masterminds, plain and simple. Two parts of the issue, two stories, with two completely different styles. On Pearl's feature, we have a more polished, traditional look with lovely hues of red and desert yellow to diamond blues, all looking marvelous. With Sweet's tale, McCaig uses a more painted vision, almost dreamlike and it paints an entirely new picture of the world Snyder has conceived. All the while, Alburquerque's pencils still hold the tone and visceral feel of the book.
I can't help but wondering where this book will go from here. It's a great concept, with wonderful visuals. If you're not reading American Vampire, you have my sympathy, because you are truly missing out on some bloody good times.
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Iron Man: Noir #2 (Published by Marvel Comics; Review by Lan Pitts): Second issue in of this four-part series, I find it interesting we've only seen the Iron Man suit of this universe only once and it wasn't even utilized. The cover comes across as misleading since it's not even in this issue at all, so I can understand if some people feel let down. I, on the other hand, am enjoying this adventure that really wouldn't qualify as "noir" as it comes across more as a 1930's serial, or as an Indiana Jones-like tale. Nazis, mysticism, Atlantis, and all. Where previous installments of Marvel's "noir" line have more to do with the artistic approach, this take on Iron Man is definitely more writer-centric. Not to say there's anything wrong with Manuel Garcia's style, it's rough and fits the story, but nothing to really write home about. This has been my favorite in the "noir" series since the first X-Men: Noir run and looking forward where Tony takes us next.





