Wednesday, October 28, 2009

Blackest Night #4

Blackest Night #4
Written by Geoff Johns
Art by Ivan Reis, Oclair Albert & Joe Prado
Coloring by Alex Sinclair
Published by DC Comics

"But I also know you came back. You're here. And, sorry for the pun, Pal, but it's time to grow the hell up and be the Atom again." -- Barry Allen, The Flash

Blackest Night #4 differs from the previous installments since Hal Jordan is being focused on in "Green Lantern," this issue has Barry Allen being the centerpiece. Rallying the troops, handing out advice, you know, basically what the character is all about. However, how it's the same is that the fourth installment of this event definitely doesn't pull any punches or hold anything back.

Barry is joined by the Atom and Aquaman's former flame, Mera as they are constantly trying to outrun the Black Lanterns. Of course, Ray Palmer proves he is the smartest man in the DC universe and the trio manage to stay one step ahead. They are eventually joined by the Justice Society, unfortunately, they are also joined by living-impaired members of the JSA and Freedom Fighters. There's an almost heartbreaking moment between a father and a son and, as one would expect from this event, the casualties continue to rise.

Johns continues his reign as one of DC's top storytellers, though the word balloons do get a bit distracting at times. There is a great balance between great superhero moments in addition to memorable character-driven ones. This no-holds-barred script had me finding a nice assortment of "DC's deceased Who's Who" throughout the pages, including a few I never thought I'd see. Ivan Reis and company nail the story's mood and atmosphere splendidly, though there weren't too many pages where I pored over the art like I have before, but nothing constructed too awkwardly or confusing.

I guess the major disappointment was knowing who the baddie is behind the curtains, as the final page reveals. If you don't know, then I will not spoil it. Blackest Night continues to be a thrilling event, but twenty-five pages of story for $3.99 seems a bit hefty. I could have done without the gun-toting "Batman/Doc Savage" preview.

Reasons why Sega rocked: Shining Force

If I could pin-point a game that defined my childhood, this would be it. Shining Force was released in 1993 for the Sega Genesis and while simple to today's standards, this opened the flood gates to the style of games I would play to this day. The story is a bit cliche, with an ancient evil being woken and summoning its dark forces and you, a young ward to a great knight, assemble a team together to thwart these forces. You are the Shining Force, though it is never revealed why your team is called the Shining Force. Though it's just assumed you are the shining light to Dark Dragon's shadow.

There's knights (who are actually centaur, so that works out just fine), monks, elves, dwarves, mages, archers, a werewolf, a dragon, some sort of jellyfish,and how could you forget the hamster with a helmet? There's a ninja and a Samurai, but that's not until later in the game and they're secret characters. It's quite the motley crew. I remember at one point my mother just buying this game because we had already spent so much money renting it from our local Blockbuster.

My brother and I must have easily put a year of time just playing and replaying this game over and over. There was a re-release for the GBA in 2004. I played it, but it was so different, it just didn't seem right, though the actual translation of the game was clearer, ie, it basically told us that Kain and Max were brothers instead of it being hinted at. I just got the emulator for the original (I just started. I'm on the second battle heading BACK to Guardiana and I just got Gong from his hut), and once I beat this sucker for the trillionth time, I'm probably going to move on to talk about the sequel, appropriately titled: Shining Force II.

Monday, October 26, 2009

DC Halloween Special. ooooh spoooooooky!

DC's Halloween Special '09
Written by Various
Art by Various
Published by DC Comics
Review by Lan Pitts and Amanda McDonald

This is another one of DC's sometimes spooky takes on Halloween. It's billed as containing "13 All-New Tales of Terror," and that's a bit of an understatement. Last year's was okay at best, but this year seems to have a bit more treats than tricks. There is a major assortment of talent going on here and a who's who from Billy Tucci to Art Baltazar and Franco Aureliani. So, let's see what this year's special has in store.

This year, the special is bookended by a Bizarro story by Jake Black (Ender's Game), and while it's difficult to understand the over use of the Bizarro language, I got the gist of the situation. Bizarro wants to make sure that everybody has a happy Halloween and at the end, we see DC editorial as Bizarro World citizens.

In the next story we see Guy Gardner trying to plan a massive Halloween party on Oa and inviting his fellow Corps members as well as his girlfriend, Ice. Though Ice originally tells Guy she has plans with Fire later, she surprises him at the party with an interesting choice for a costume. It's a fluff piece that really didn't need Guy's backstory about his abusive father. "Halloween the Guy Way" is written by Adam Schlagman (Strange Adventures, Supergirl) and the dialogue seems like it was written by a sixteen year old who trolls fanfic forums. For example, Guy telling Kyle that there will be a costume contest and how it'll be like a "Cowboy's cheerleader competition." Kyle's response? "Guy, I already have a woman." As a Kyle fan, those words just don't seem right coming out of his mouth. The art is done by Mark Bagley and I have to give him props for remembering that Kyle is part Mexican and is shown as much. I also loved the Halloween party splash page where you might spot Sorcerer Supreme and wall-crawler wannabes.

Duncan Rouleau (Ben 10, X-Men Unlimited) gives us a Creeper page in which I'm really not sure what is going on. I dig the art style though.

One of the longer stories in the issue is "Seeing is Believing," an Outsiders piece with the distinct art of Kelley Jones and craftily written by Michael Siglain. Filling in for Batman, the Outsiders are sent to disrupt a cult ceremony performed every three years to summon their queen from the dead. Having never read any Outsiders, I really enjoyed this story. The team dynamics are intriguing and they do a great job kicking ass. I may have to seek out some books at my shop. After the Outsiders depart, Deborah Dancer resurrects Andrew Bennett, from I. . . Vampire-- another series I wasn't familiar with. Thanks DC Halloween Special, now I have to go buy more books!

Leave it to Art Baltazar and Franco to write a story that makes me chuckle aloud. While I'm biased, and would have preferred to see this story in Tiny Titan's style (imagine-- a ballroom of grown ups in that style!), Sergio Carrera does a nice job keeping the panels simple enough as not to distract from the heavy dialogue of the first couple pages. Having a charity ball at Wayne Manor, Bruce is upset that Alfred has allowed Dick to go out trick or treating. Killer Moth crashes the party, but makes an ill-fated decision to answer the door for a couple of trick or treaters. Critiquing their costume choices, he gets quite a surprise.

Derek Fridolfs comes out from behind of the inker's table, well sort of, to write Robin (Damian Wayne) in his first solo adventure. Fridolfs is teamed with his partner-in-art, Dustin Nguyen, and of course the art looks dynamite. After being bored, Robin goes after a new Gotham villain, Sugar Tooth, a former dentist who went mad after the Joker killed his two daughters. Fridolfs gets the right feel for Damian and the narration is spot-on. This is probably one of the stronger stories in this collection.
After we see Damian, next is another Robin story. This time, it's Tim Drake aka Red Robin. I think the art would have looked better as a black and white story because I wasn't feeling Michael Atiyeh's colors on Matt Triano's heavy-lined, chunky style. Ariel Thomas really dives deep into Drake's psyche, but it borderlines depressing. I do love the Dia de Muertos setting, though.

We are then treated to a short and sweet Ravager page. Great team up with Amy Wolfram and the art team of Pow Rodrix and Marlo Alquiza. Ravager gives a little a "peek" show to some trick-or-treaters that I don't think they were expecting.

After that, we get the best story in the assortment. Kid Flash (Bart Allen) goes up against Mirror Master that is a sort of a take on the old Bloody Mary myth. Very creepy. It's solid through and through with probably the scariest twist in the whole book. Joe Harris (Creepy) has a good feel for these characters as well as what Halloween is all about. Andrei Bressan and Marcelo Maiolo make a terrifyingly good team that really delivers.

Another one page by Amy Wolfram (though on the page itself, her name is misspelled as "Wolfman"), is a fun quick story that breaks up the book nicely. In "Never Too Old," we see Beast Boy experience that point that has pained us all-- being told he is too old for trick or treating.

Hanging out with her girlfriends and watching a spooky TV special on "The Forest Lady," Wonder Woman feels disturbed (though the ladies tease her that she's scared), and decides to head home. As she exits, she sees Wonder Girl, Miss Martian, and Aquagirl fly off to see if they can find out if the Forest Lady is real. Following them, she's creeped out by the forest and talking to herself. As she hears noises from a cave, she spies the girls. What she doesn't see, nor do they, is what we get to see in the last panel. Quite creepy, indeed. Ulises Arreola's colors are quite a delightful treat to balance the trick in this story.

Billy Tucci writes and provides the art for the next story that has a certain charm to it. What we think is another take on yet another Superman and Flash race, but is not what it really appears. It's a nice fluff story that is my second favorite of the issue. I don't consider myself a Flash fan, but both my favorites in this book are Flash-centric. Interesting.

So, if Lois and Clark were to choose Halloween costumes, what do you think they would choose? According to Joshua Williamson in "My Turn to be Scary," they would be Daphne and Fred of Scooby-Doo fame. Working at the Daily Planet's annual Grim Reaper Haunted Office Tour for kids, they encounter a group of spoil-sport hoodlums and decide to take them on a "private" tour. Using his superpowers to both lead the tour and appear as the grim reaper, Supes enjoys his chance to be scary for once. However, is he the only one enjoying scaring everyone? It appears not. . . . This story is a nice blend of fun and fright, leading into the end of the book itself.

The cost for this one is a bit heftier than other books, but for thirteen stories, and relatively few ads it is well worth it. DC's Halloween Special '09 was truly a treat to enjoy. As we sit here with our pumpkins waiting to be carved and a bowl of candy we keep sneaking our favorites from, reading this book was a great way to get into the holiday spirit.

Wednesday, October 21, 2009

The Anchor #1 review

The Anchor #1
Written by Phil Hester
Art by Brian Churilla
Colors by Matthew Wilson
Letters by Ed Dukeshire
Published by BOOM! Studios
Review by Lan Pitts

Now this is a dynamite premiere issue. I'm rarely disappointed with a Phil Hester story, and The Anchor is no exception to that rule. The story is pretty simple, yet layered in a supernatural tone that I am usually drawn to. The Anchor tells the tale of a colossal outcast who wanted refuge in the ruins of an ancient monastery and offered in return the one thing he had to give: his fists. Soon, he was transformed into an immortal warrior monk who stands gates of Hell itself to keep our world free from its invading armies. Later, he is mysteriously tricked into centuries of deep sleep, but is awoken to fight the creatures that escaped Hell while he slept.

Now the imagery is widely compared to The Goon or Hellboy, but I think Churilla has his own sort of style. He's more cartoonish than Mignola or Powell and it does a balancing act between cartoon so you can laugh at the funny moments, but doesn't take you out of the more serious, intense or violent ones. It's beautifully drawn and colored and strong composition.

I love how he is introduced to humanity, but he's so mysterious, I can't wait to read what happens next. Anchor or Clem has he is soon nicknamed (after St. Clement, whose symbol is, you guessed it: an anchor). Like I mentioned previously, some comparisons will be made between this and Hellboy. Well, let me put this way: Hellboy works for the United States government, while Clem here, answers to only God. Also, any human characteristics that HB has such as doubt, Anchor seems to be void of. He is a Divine punching machine and does a damn good job of it.

So, bottom line, give this a try. If you're into the more supernatural titles out there, this is definitely for you. It's a strong debut that doesn't let up and is a perfect addition to BOOM!'s already impressive character roster. It's poetic, intense and just fun. The Anchor has found a place in my pull box.

Post Game: Batman: The Brave and the Bold -- When OMAC Attacks

Batman: The Brave and The Bold

"When OMAC Attacks"

"Hit hard or not at all, I always say." -- OMAC

Finally. After waiting months for new episodes of "Batman: The Brave and The Bold", it's back on! Now the thing is, Season One isn't technically over yet. We still have three episodes left until Season Two officially starts. I'm ridiculously envious of our readers from the U.K. or Australia who have already seen these episodes for almost a month now. Oh, well! Patience is a virtue I suppose.

We start this episode with in outer space with Batman being accompanied by Hawk and Dove. There have been a few Hawk and Dove incarnations, but they kept to the original duo: Hank and Don Hall. Of course they are shown fighting and squabbling over how to handle the current situation, which happens to be Batman trying to bring peace between two alien nations. Batman assigns the brothers to take out the ground troops while he handles the remaining warships. So Hawk and Dove spring into action, all the while bickering back and forth, but I liked how they made Dove not so much of a pushover pacifist. Later, Batman uses some sort of nullifier beam and takes out the warships and overhears Hawk and Dove fighting and thinks to himself "Lucky for me, I was an only child." Back on the ground, Batman has a peace treaty written up and the two alien leaders sign up. Who knew that also with being the world's greatest detective, he also excels in the field of interplanetary diplomacy. So after the aliens sign the treaty, Hawk and Dove start fighting again and Batman escorts the aliens away to his ship so they can toast to peace while the brothers duke it out. I'm not sure why Batman would think that bringing those guys into this sort of thing would seem like a good idea (he actually thinks to himself again about how he should have brought the Green Lanterns instead), but the rest of the episode deals heavily with war and peace subtexts.

Back on Earth, Batman is confronted by the Global Peace Agency, or GPA and they are disappointed in the fact that he has not caught a Russian general by the name of Kafka, who they claim is to disrupt the balance of the world's power. Apparently he is developing some sort of transient organic metal. So that Batman is assured a victory, he will be assigned a partner. The GPA tells Batman that the bumbling Buddy Blank will be his partner, Batman is a bit quizzical about this notion until the GPA activates Buddy's Brother Eye. Suddenly, Buddy is molecularly rearranged to become OMAC (voiced by Jeff Bennett), the One-Man Army Corps. OMAC has no memory of becoming Buddy or vice versa, and the two are sent to Kafka's base where he is developing the metal. Of course while Batman tries to take the more stealthy approach, OMAC is having none of that and goes fists first (after a small upgrade from Brother Eye) into the fray.

Once inside, OMAC goes after Kafka but one of his beams is misdirected and Kafka's body gets flooded with that organic metal. Also, enter Equinox (voiced by Oded Fehr). Now, we've seen him before, but this episode hints at him being actually more powerful than originally hinted. Anyways, OMAC destroys the base and think that he's defeated Kafka, though that's not how things turn out. Kafka emerges from he wreckage as Shrapnel. Now, Shrapnel from the comics was simply deranged and mainly a Doom Patrol adversary, but this version is based off of the OMAC villain who was from the future, so it's still technically DC Universe canon. A skirmish breaks out, and OMAC's powers are disabled when the link to Brother Eye (the eye symbol on his chest) is punctured by a shard made by Shrapnel. Forced to retreat, the GPA is again angered at Batman, especially this time with their human weapon malfunctioning. In the infirmary, Batman tries to console Buddy who feels inadequate, but just then Shrapnel is seen advancing towards the city and of course, OMAC emerges again goes after Shrapnel. Equinox then appears to Batman again and continues with his talk of balance and it appears that he is behind the fight between OMAC and Shrapnel.

Meanwhile the fight between OMAC and Shrapnel gets more intense and explosive. Shrapnel explains that the GPA came to his village and destroyed it and he wants revenge. They continue the brawl into a nuclear power plant where some serious damage is done. A meltdown is now imminent though they still continue to fight. Batman tries to stop the meltdown, but guess who, Equinox with more talk of balance how Batman should appreciate that since he is equal parts dark and light.

OMAC has been trying his best to physically beat Shrapnel, but he's figured out that hitting him only makes him stronger. He tells Brother Eye to concentrate the rest of its power on shields and defense. Shrapnel's powers come from other people's energy and once OMAC essentially gives up, Shrapnel is powerless and easily taken down and wrapped up. Of course that has drained all of Brother Eye's power and OMAC transforms back to a very confused Buddy Blank who witnesses Batman take a beating or two by Equinox and decides to jump into action by tackling Equinox to the ground while Batman darts for the central control and tries to abort the meltdown. He succeeds, but barely. The radiation took its toll and he is weakened and dying. That is until Equinox shows up for the last time. Batman exclaims that he is in control of his own fate, but Equinox begs to differ. He heals Batman and even repairs his torn costume, but vanishes in a way that reminded me of Quantum Leap just as Buddy came in to help Batman out of the plant. Of course Buddy is ecstatic that he took on a supervillain, but Batman hints that we haven't seen the last of Equinox.

What did I think of this episode? Well, Jack Kirby and Steve Ditko creations in the same episode was all-out awesome. The action was fast-paced, but almost too prominent where it seemed like there was always fighting going on. I guess we have to wait to see what Equinox's game is. I like how they used Fehr's voice as he has voiced DC characters before (he was Dr. Fate on JLU). I waited so long for this show, and I'm glad it's back. I just wish Cartoon Network would plug this show now that it has returned. I didn't see hardly any promotional ads for its return or anything. That's kind of sad in my opinion.

Wednesday, October 14, 2009

Blackbeard: Legend of the Pyrate King #1

Blackbeard: Legend of the Pyrate King #1 -- Advanced look
Written by Robert Place Napton and Jamie Nash
Story by Gregg Hale and Eduardo Sanchez
Art by Mario Guevara
Colors by Romulo Fajarado, jr
Letters by Bill Tortolini
Research by Steve Fussell
Published by Dynamite Entertainment

It would seem to me that having two people come up with the story, one person for actual research, and then two different people actually writing the script, you would come up with something better than bland. The thing is, the story was actually conceived by a writer (Sanchez) and a producer (Hale) of The Blair Witch Project, and maybe it's just me, but I expected a bit more, especially for an inaugural issue like this.

Now, it's not horrid or unreadable by any means, just underwhelming. It is fascinating to see Teach in the spotlight as some sort of hero. I know the book not going to be entirely historically accurate or going to be some sort of epic bio-comic, it just came off as run-of-the-mill. It opens with a massive storm at sea with Edward Teach, not yet called by his infamous name, ordering his crewmen and the scene is spliced with flashbacks of his childhood. The captain of the ship is a man by the name of Richards and keeps a stern hand and sterner lash.

Through a series of events, we see Teach as a role as the mentor and caretaker of his fellow crewmen. The scenes are beautifully drawn and the panel construction is overall solid. Fajarado, jr's coloring adds a a nice layer over Guevara's pencils and the two styles mesh well together.

Some pirate fans are probably going to buy this anyway, and I support that. This was made for you out there. I might check out the trade if I hear things have improved, plus I'm a history nut and kind of interested to see if they're going to take more liberties or stick to the story.

Monday, October 12, 2009

triple feature yet again! Moon Knight, Dr. Voodoo and Zenescope's Little Mermaid

In case you missed it...

The Little Mermaid Collection
Written by: Raven Gregory & Linda Ly
Pencils by: Claudio Sepulveda
Colors by: Nei Ruffino
Letters by: Alphabet Studios
Published by Zenescope Entertainment
Review by Lan Pitts

This ain't your baby sister's Little Mermaid. Not by a long shot.

In the spirit of Zenescope's style of reimagining fairy tales and such, comes The Little Mermaid. Now, this isn't the story you may know unless you're familiar with the Hans Christian Anderson version of the story. It starts out the way most remember it, a shipwreck with a prince going overboard and rescued by a mermaid princess. Ah, nautical love.

Well, I'm sure you know how the story goes from there: mermaid princess falls in love with prince, makes deal with Sea Witch, becomes mute, gets her heart broken, and...gets ripped in half by the Sea Witch and her remains eaten by sharks? Oh right, this is Zenescope. Meanwhile, there is another story that parallel's the Mermaid's tale going on featuring the same themes as love, lust, betrayal, and of course Grimm Fairy Tales' recurring antagonist, Belinda. Belinda approaches Lucy, a woman who lives with her young daughter Sara, who is trying to get out of her mother's white trash shadow. Both the mermaid and Sara take some ill advice and both pay the price in their own way.

Originally published as Grimm Fairy Tales #25 and 26, it is now collected into this 56-page issue. There is some really good stuff in here. Claudio Sepulveda draws some amazing landscapes and the opening sequence with the shipwreck is phenomenal. Of course, being aided by Nei Ruffino on colors doesn't hurt either. While Sepulveda does need to improve on his facial constructions, I wasn't turned off or taken out of the story. Speaking of the story, I feel it was too loose in some parts, mainly the motivation of Lucy to use Sara the way she did and why she was listening to Belinda of all people.

All in all, with this collection, you can really see that Zenescope is attempting to step up their game with fantastic visuals and layered stories worth reading.

Doctor Voodoo: Avenger of the Supernatural #1
Written by Rick Remender
Art by Jefte Palo
Colors by Jean-Francois Beaulieu
Letters by Dave Lanphear
Cover by Marko Djurdjevic
Published by Marvel Comics
Review by Lan Pitts

At first, when Brother Voodoo was announced as the new Sorcerer Supreme, I was taken aback a little. I was really pulling for Wiccan to assume the mantle, or hey, even Dr. Doom (just because he is Marvel's greatest super villain). Though, flipping through the pages at my local comic store, purchasing it and actually reading it when I got home...yeah, Marvel chose wisely. I wasn't too familiar with the character, so my impression was open-minded when it came to how Rick Remender worked the Jericho Drumm character and I have to say, he's a bona fide bad ass.

This issue picks up after Jericho Drumm's cameo in New Avengers #53 earlier this year, where the legendary Eye of Agamotto chose him for the role of new Sorcerer Supreme. I love how Remender got down to some serious supernatural business from the get-go with the Doc confining old school Dr. Strange arch-nemesis, Dormammu, and we can see the different types of magicks that Voodoo relies on in comparison to Strange's. It's truly eeriely colored and drawn. One can really sense the feel of the type of power he now possesses. Of course you have Strange in an Obi-Wan-like role, but you can almost hear the doubt in his voice over Agamotto's choosing. Strange understands though that the Eye chose Jericho for a reason and he has to live with that.

Of course, Strange isn't the only one questioning the Eye's choice in new Sorcerer Supreme. Enter: Dr. Doom. The two have a mystical throwdown of serious proportions with Doom dominating until the very end. When he thinks the Eye is now his for the taking, Doom gets a rude awakening by showing him something that makes him do a hasty retreat. I love Remender's vernacular for Voodoo and his use of Vadou terminology. It provides a sense of faithful representation of the character and his world.

Jefte Palo's art is something else, too. I love Dr. Voodoo's new costume and how he interrupts the outlandish scenarios and creatures. It is almost as if he was meant for a book like this. Doctor Voodoo works great as a premiere issue for various reasons, but there are plenty of unanswered questions and I'll be sure to be around to find out.

Vengeance of the Moon Knight #2
Written by Gregg Hurwitz
Art by Jerome Opena
Colors by Paul Mounts
Cover by Leinil Yu with Jason Keith
Letters by VC's Joe Caramagna
Published by Marvel Comics
Review by Lan Pitts

"As Moon Knight, Spector prowls the night, meting out brutal justice to those who would prey on the innocent." Really? If that was the case, how come in the last issue, it was mainly in broad daylight and in this issue, again, it's mostly taken place during day time hours?

With that out of the way, I do want to express how much this series is off to a great start. Coming off the conclusion of the last issue, Sentry confronts Moon Knight and basically tells him can empathize what it is like to have inner demons and dealing with borderline insanity. The dialouge is well-paced and great introduction to the issue with Sentry flying all around, averting numerous disasters, all the while explaining to Moon Knight that if he goes back to his psychotic ways, he'll put him down.

Later, Norman Osborn is disappointed in the Hood and wants Moon Knight by any means. So, naturally, Hood brings in some additional help by means of the Profile. At first, I have to admit, the way the coloring works I thought it was the Purple Man. I always liked reading what the Profile was thinking, even if it was only for comedic value. Hiring the Profile, we also see that Osborn and the Hood will do whatever it takes to bring Moon Knight down, however, there is doubt they actually can. He's composed and seemingly at peace with the role of playing the hero again...though of course there's the end of the issue where, I'm pretty sure, the next issue will be insane and Spector's first real test on holding his madness at bay.

Hurwitz also does a fantastic job at reintroducing Moon Knight's supporting cast and does it in a way that makes you feel he's been doing it for ages, though for some of you new fans, it may seem a little confusing, but a quick browse through MK's history would remedy that. He handles Marlene, Frenchie, and Crawley with ease. Each of them have their own level of tension with Marc (or Jake) and it's wonderful character development to watch unfold. Hurwitz's script is paired well with Jerome Opena's art, that once again shines beautifully. This dynamite pair bring their own vision of action and character to the book and is easily one of the titles to watch out for. I know it may seem strange to some to say that with only two issues in, but rest assure, if you're not picking this up or having this in your pull box, you might want to rethink that.

Thursday, October 8, 2009

Help a sista' out

Vote for Me
Good Mood Gig from SAM-e

You don't have to sign up for anything. No questionaire. Just point and click.

Please and thank you.

Monday, October 5, 2009

137th blog post spectacular!

If you don't get the Simpsons reference, c'mon!

So, after having a crumby week, I didn't turn anything to Best Shots, but I did end up getting something for Smallville, thanks to my Obi-Joe Kenobi

Re-Cap for Metallo: here.

Friday, October 2, 2009

Batman! Hawkman! Ghetto...Man?

“Legends of the Superheroes” was a (Thank God) short-lived variety show that showcased various members of the DC universe. Of course you had Batman, Robin, Captain Marvel, Green Lantern, Black Canary and even Hawkman, but in one episode (only two were made), Ed McMahon introduced the JLA to a lesser-known superhero: Ghetto Man, played by Brad Sanders.

Now, I understand this was made for kids, but that was just painfully bad for the most part. Though I did actually like the Sammy Davis, jr. jokes.